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(NYSE MKT: EGT)

June 2012

Safe Harbor Language


Forward Looking Statements: This presentation contains forward-looking statements concerning Entertainment Gaming Asia Inc. (the Company) within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations for the business of Entertainment Gaming Asia, its working capital requirements, future revenue, Adjusted EBITDA, net win per unit per day (WUD) and profitability, the project schedule for its Dreamworld and Sokha gaming projects in Cambodia and Entertainment Gaming Asias ability to fund these projects, the Companys ability to secure new casino and gaming projects and fund those projects as well and the prospects for the expanded customer base for the Companys Dolphin gaming chips and plaques. Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to: risks related to the costs incurred by Entertainment Gaming Asia in defending shareholder litigation and the outcome of any judgment or settlement with respect to such litigation, Entertainment Gaming Asias inability to place gaming machines at significant levels, whether the gaming machines placed generate the expected amount of net win, Entertainment Gaming Asias ability to successfully execute its plans to build and operate the Dreamworld gaming projects or any of them and any new casino and gaming projects, the ability to secure in a timely fashion required licenses and permits for its casino and gaming projects, adverse weather conditions that cause delays to casino and gaming project timelines, the ability of Entertainment Gaming Asia to acquire additional capital as and when needed, the ability of Entertainment Gaming Asia to collect revenue and protect its assets and those other risks set forth in Entertainment Gaming Asias annual report on Form 10-K for the year ended December 31, 2011 filed with the SEC on March 30, 2012 and subsequently filed quarterly reports on Form 10-Q. Entertainment Gaming Asia cautions readers not to place undue reliance on any forward-looking statements. Entertainment Gaming Asia does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.

Company Overview

Entertainment Gaming Asia Inc. (the Company) is a leading gaming company focused on emerging gaming markets in Asia. The Companys gaming operations seek to capitalize on the fast growing opportunities in its target markets. Key gaming operations include: Gaming Machine Participation: The Companys current principal operations are the placement of electronic gaming machines (EGMs) on a revenue share (participation) model in casinos, resorts, hotels, and other venues in the Pan-Asian region. The Company currently has eight venues in operation in Cambodia and the Philippines with a total installed base of over 1,500 EGM seats. Casino Development: The Company is expanding its gaming operations to become an owner and operator of regional casinos under its Dreamworld brand by leveraging its established presence and relationships in Indo-China. The Company has one casino in operation and two projects in the pipeline in Cambodia. Gaming Chips & Plaques: The Companys wholly-owned subsidiary in Melbourne, Dolphin Products, manufactures and sells casino gaming chips and plaques to major casinos in Asia and Australia.

Melco Group (HK:200) holds approximately 38% interest in the Company. Melco Group, through Melco Crown (NASDAQ:MPEL), owns interests in gaming, hotel and resort properties such as City of Dreams, Altira Macau, and Mocha Slot in Macau.

Successful Turnaround

Over the past three years, the Company successfully completed a turnaround through:

Refocusing of gaming participation operations on highest potential properties


Expansion of gaming strategy to include casino development Improved operating structure and efficiency Substantial improvements in generating cash flow Improved its financial flexibility and streamlined its balance sheet

A Transformed Company with Quality Recurring Cash Flow

(in US$000) Q1:12 Consolidated Revenue EGM participation revenue Adjusted EBITDA Net Income* Period End Cash Balance Period End Debt Balance 7,082 4,956 3,185 972 11,695 4,687 Q1:11 6,235 4,165 3,014 692 12,462 9,202 FY:11 27,129 17,396 11,737 642 12,759 6,211 FY:10 22,205 14,312 8,350 (5,210) 10,217 9,202 FY:09 15,623 6,998 140 (26,359) 4,190 9,393

* Includes non-cash impairment charges of $1.4 million, $3.5 million, and $14.7 million for the 2011, 2010, and 2009 respective fiscal years

Successful Turnaround

Note: Average WUD figures exclude EGMs operating during a new venues soft launch. Please see the Companys SEC filings on Forms 10-Q and 10-K for more detail.

Platform for Growth


Development of Regional Casinos and Gaming Venues Improves potential returns by ability to retain a greater percentage of gaming revenue Increases potential pool of opportunities Expands market presence and recognition of Dreamworld brand name Increases operational control Expanded Gaming Operations Improves overall returns Increases market penetration in emerging and growing markets Develops domain expertise in target markets Positions Company to become a leading gaming company in emerging Asian markets

Gaming Participation Operations Provides quality recurring cash flow Establishes presence and strong goodwill in key markets Demonstrates operational and execution expertise

Our Markets
Population (in millions) GDP 2011-16 CAGR Current Constant FDI 2006-10 CAGR Tourism 2011 2006-11 (in millions) CAGR

Country

Gaming Policy

Indo-China Region and the Philippines


Cambodia Laos Thailand Vietnam Philippines 14.4 6.6 64.3 89.3 95.8 11.4% 13.1% 7.6% 15.5% 9.2% 7.2% 7.6% 4.9% 7.0% 5.0% 12.8% 16.9% -9.6% 35.1% -12.5% 2.9 1.9 19.1 6.0 3.9 11.1% 17.7% 6.7% 10.9% 6.6% Locals without foreign passports prohibited to gamble Locals can gamble at slots but not tables No legal gambling Locals without foreign passports prohibited to gamble Locals are permitted to gamble

Sources: Population: IMF World Economic Outlook Database September 2011, 2011 projections GDP: IMF World Economic Outlook Database September 2011, projections based on national currencies FDI (Foreign Direct Investment): World Bank Data Catalog Tourism: United Nations World Tourism Organization and respective countries departments of tourism projections

Our Operations - Cambodia


Casino development and gaming machine participation

Dreamworld Poipet Dreamworld Pailin Dreamworld @ Grand Golden Casino

NagaWorld Dreamworld @ Thansur Bokor Dreamworld Kampot

Gaming Participation - NagaWorld

Gaming Participation - NagaWorld

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Gaming Participation - NagaWorld

NagaWorld holds the exclusive casino license in a designated area around the capital of Phnom Penh Companys operations target tourists and growing population of expatriates and foreign passport holders living in the area

670 EGM seats under contract in prime ground floor slot spaces inside NagaWorld casino and resort
Jointly manage and operate the Companys EGMs with NagaWorld and the Company and NagaWorld share the net WUD and operating costs at a 25% / 75% ratio, respectively Company collects on a daily basis its 25% share in cash Contract duration for the total 670 EGM seats is six years, commencing March 1, 2010

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Gaming Participation - Thansur Bokor

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Gaming Participation - Thansur Bokor

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Gaming Participation - Thansur Bokor



Thansur Bokor Resort and Casino is a new five-star resort developed by leading Cambodian hotelier, Sokha Hotels and Resorts Located in the Bokor Mountains in the Kampot Province, the resort caters to tourists EGT has contracted to place 250 EGM seats with the initial 200 in operation since the grand opening in May 2012 EGT is the exclusive provider of EGMs in the slot area on the ground floor EGT and Sokha jointly manage and operate the Companys EGMs and share the net WUD and operating costs at a 27% / 73% ratio, respectively

Contract duration for the total 250 EGM seats is five years, commencing from the slot floor opening

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Casino and Gaming Development Dreamworld Pailin

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Casino and Gaming Development Dreamworld Pailin

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Casino and Gaming Development Dreamworld Pailin

The Company developed, owns and operates Dreamworld Pailin, a casino in the Pailin Province of Northwestern Cambodia at the Thailand border

Strategically located on a growing trade route with solid infrastructure between Cambodia and Thailand (approximately five hours from Phnom Penh and four hours from Bangkok by car), the casino will cater to mass market and premium players from the major nearby cities in the region
Key facts: Initial phase opened May 9, 2012 Features with mass market and VIP facilities including 30 table games (baccarat, variations of poker, and dice games) and 50 EGM seats The initial capital investment by the Company was approximately $2.5 million (funded internally) for the design and construction, and casino equipment The Company has exclusive management control of the casinos development and business operation The Company leases the land from a local land owner and the Company is entitled to receive 80% of the monthly net revenue after customer payouts, operating expenses, and taxes The Company has first right to lease from the local land owner adjacent land to the initial phase of the project, where an existing and popular casino is currently in operation, to potentially develop additional phases Lease term of 20 years with renewal options

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Casino and Gaming Development Dreamworld Poipet

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Casino and Gaming Development Dreamworld Poipet



The Company will develop and operate Dreamworld Poipet, a stand-alone slot hall in an existing casino in a prominent location in Poipet in Northwestern Cambodia near the Thailand border Poipet is the most significant border crossing between Cambodia and Thailand (approximately five hours from Phnom Penh and three hours from Bangkok by car) and an established gaming market with limited real estate for future gaming development Key facts: Expected to open by the end of 2012 Intended to feature 300 EGM seats Capital investment by the Company is expected to be approximately $7.5 million (to be funded internally) for the design and construction, and casino equipment The Company will have exclusive management control of the slot halls development and business operation The Company and casino owner will split the net WUD generated by the EGMs in the Companys slot hall and certain operating costs in the ratio of 40% and 60%, respectively Contract term is 5 years with a 5-year renewal option

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Casino Development Dreamworld Kampot

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Casino and Gaming Development Dreamworld Kampot



Under a joint venture partnership, the Company will develop, own, and operate Dreamworld Kampot , a casino in the Kampot Province of Cambodia near the Vietnam border Strategically located near one of Southern Cambodias border crossing checkpoints with Vietnam Key facts: Initial phase expected to open in 2013 Initial phase is intended to feature up to 14 table games and 25 EGM seats The initial capital investment by the Company expected to be approximately $1.2 million (to be funded internally) for the design and construction, and casino equipment EGMs are expected to be sourced from existing inventory The Company to have the exclusive management rights and control over the development and business operation of the casino The Company is entitled to receive 60% of the monthly net revenue after customer payouts, operating expenses, and taxes Subject to demand, subsequent phases may include additional casino floor space and complementary facilities Project term is 25 years with renewal options

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Our Operations - Philippines


Gaming machine participation

Casablanca Casino, Clark

Club Leisureworld, Pampanga

Club Universal, Sta. Cruz Club San Pedro, Laguna

Club Estosan, Cotabato

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Gaming Participation - Philippines

Strong improvement in WUD driven by initiatives focused on highest-potential venues Implementing, with the support of our venue owner partners, targeted marketing programs Working with venues owners to extend venue hours of operation Redeploying, when possible, gaming assets from lower to higher performing venues in the market Acquiring higher revenue sharing interests in most promising venues under participation contracts; In October 2011, the Company announced an agreement to increase its revenue sharing rights to 35% from 17% of net win and its control of marketing in the San Pedro VIP Club
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Gaming Chips and Plaques

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Gaming Chips and Plaques

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Gaming Chips and Plaques

Through Dolphin Products, Entertainment Gaming Asias wholly-owned subsidiary in Melbourne, Australia, the Company is one of the few manufacturers of both traditional and RFID gaming chips and plaques
Provides full product offerings of chips and plaques with leading-edge, currency grade security features Commitment to continuously improving product quality and processes through ongoing investment in R&D Planned investments in manufacturing to increase production capacity and improve efficiency

Dolphin has patents or patent applications for the manufacture process of gaming chips and plaques (RFID and non-RFID) in Australia, Macau, and Europe Dolphin has built a strong reputation in Southeast Asia and Australasia with an estimated market share of 16% of these combined markets and is poised to expand within these existing and other foreign markets*
Dolphins customers include City of Dreams (Macau), Altira (Macau), Galaxy (Macau), Las Vegas Sands (Macau), Venetian (Macau), Thansur Bokor (Cambodia), Crown Casino (Melbourne), Burswood Casino (Perth), StarCity (Sydney) and others

The Company believes the market potential for Dolphin RFID technology in gaming chips and plaques is significantly under-exploited
The Company estimates only approximately 15-20% of gaming chips and plaques in its core markets of Southeast Asia and Australasia are RFID enabled and the adoption rate is growing
* Gaming Partners International (NASDAQ: GPIC) has an exclusive license on two patents to make and sell RFID chips and readers for chip tracking the U.S., which expires in 2015. These patents are owned by International Game Technology (NYSE:IGT). 26

Experienced Management Team


Experienced management team with strong relationships and understanding of the regulatory, political, and social dynamics in Asia.

Clarence Chung (Chairman and Chief Executive Officer)


Joined Entertainment Gaming Asias board in October 2007 and served as chairman since August 2008 Assumed CEO position in October 2008 and responsible for restructuring the Companys operations Strong financial and gaming industry experience Serves as a director of Melco International Development Limited (HK:200) and of Melco Crown Entertainment Limited (NASDAQ: MPEL) Previously held positions of chief financial officer, investment banker; and merger and acquisitions specialist Named in Asian Gaming 50 in 2009 and 2010 by Inside Asian Gaming magazine

Andy Tsui (Chief Accounting Officer)


Joined Entertainment Gaming Asia in July 2008 Over 10 years of financial management experience with U.S. listed companies and is a certified public accountant in the U.S.

Robin Humphreys (Casino Operations Manager)


Joined Entertainment Gaming Asia in October 2011 Over 30 years of experience in casino operations and management in various countries including Malaysia, Singapore, and Cambodia
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Investment Considerations

Targeting emerging Asian gaming markets which we believe to be under-served and poised for growth with attractive economic trends and strong demand Gaming participation business offers recurring daily or monthly revenue model with compelling cash flow potential Successful operation at NagaWorld in Cambodia provides strong revenue and cash flow contribution and builds credibility for Entertainment Gaming Asia as a casino operator in Indo-China Expansion into role of casino owner and operator provides incremental growth strategy to the gaming business with strong potential returns and greater operational control Senior management team with strong industry and regional knowledge and relationships Successfully completed restructuring of operations resulting in improved financial performance, greater operating efficiency, and improved financial flexibility With solid cash flow from operations, improved operational efficiency, and established and expanding presence in its target markets, Entertainment Gaming Asia is poised to capitalize on the growth opportunities in targeted emerging gaming markets in Asia.

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Financials - Gaming Participation


$US in thousands (except WUD and installed EGM seats) Installed EGM Seats at Period End Cambodia Philippines Average Consolidated WUD (1) Cambodia Philippines Consolidated Gaming Participation Revenue Cambodia Philippines Cost of Sales Gross Profit Gross Margin Q1:12 1,560 799 761 154 239 73 4,956 3,892 1,064 2,311 2,645 53.4% Q1:11 1,638 726 912 134 224 58 4,165 3,360 805 2,091 2,074 49.8% FY:11 1,477 719 758 140 232 63 17,396 13,942 3,454 8,579 8,817 50.7% FY:10 1,547 680 867 117 202 57 14,312 10,787 3,525 8,779 5,533 38.7% FY:09 1,299 440 859 89 174 56 6,998 3,912 3,086 11,105 (4,107) N/A

(1) Average WUD figures exclude EGMs operating during a new venues soft launch. Please see the Companys SEC filings on Forms 10-Q and 10-K for more detail.

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Financials Adjusted EBITDA


$US in thousands Net income - GAAP basis $ Income from discontinued operations Interest expense Interest income Income tax benefit Depreciation and amortization Stock-based compensation expenses Impairment of assets Flood damage losses (Gain)/loss on dispositions (1) EBITDA, as adjusted $ Q1:12 972 53 (12) 54 1,865 265 (12) 3,185 $ Q1:11 692 94 (23) 139 1,889 223 3,014 $ FY:11 642 405 (93) 51 7,754 1,452 1,351 175 11,737 FY:10 $ (5,210) 411 (92) (665) 9,395 887 3,460 164 $ 8,350 FY:09 $ (26,359) (1,540) 537 (85) 486 11,348 876 14,687 83 107 $ 140

(1) Adjusted EBITDA for FY:10 and FY:09 were restated to include loss on dispositions.
Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a companys ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States (GAAP). Adjusted EBITDA should not be considered as an alternative to operating income/(loss) as an indicator of the Companys performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and, therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asias calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

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Financials Income Statement


$US in thousands
(except WUD and installed EGM seats)

Q1:12

Q1:11

FY:11

FY:10

FY:09

Gaming Operations Installed EGM Seats on Participation at Period End Average Consolidated WUD (1) Revenue Cost of Sales Gross Profit Other Products Revenue Cost of Sales Gross Profit Total Gross Profit SG&A Expenses Stock-Based Compensation Expenses Impairment of Assets Flood Damage Losses (Gain)/loss on Dispositions of Assets Product Development Expenses Depreciation and Amortization Restructuring Charges EBIT Other Income/(Expenses) Income Tax Benefit/(Expense) Net Income/(Loss) from Continuing Operations Net Income from Discontinued Operations, Net of Tax Net Income/(Loss)

$ $

1,560 154 4,956 2,311 2,645 2,126 2,006 120 2,765 1,585 265 (12) 100 31 796 230 (54) 972

$ $

1,638 134 4,165 2,091 2,074 2,070 1,764 306 2,380 1,198 223 80 30 849 (18) (139) 692

$ $

1,477 140 17,396 8,579 8,817 9,733 8,346 1,387 10,204 5,880 1,452 1,351 175 386 113 847 (154) (51) 642

$ $

1,547 117 14,312 8,779 5,533 7,893 6,916 977 6,510 5,880 887 3,460 164 610 885 310 (5,686) (189) 665 (5,210)

$ $

1,299 89 6,998 11,105 (4,107) 8,625 6,771 1,854 (2,253) 7,953 876 14,687 83 107 277 1,037 623 (27,896) 483 (486) (27,899) 1,540

972

692

642

(5,210)

(26,359)

(1) Average WUD figures exclude EGMs operating during a new venues soft launch. Please see the Companys SEC filings on Forms 10-Q and 10-K for more detail. Note: As a result of a Quasi-Reorganization effected December 31, 2010, consolidated statements of operations for the FY11 are not comparable to the FY10 and FY09 periods. The statements of consolidated operations for FY11 reflect depreciation and amortization of the assets using the basis from a quasireorganization and the statements of consolidated operations for FY10 and FY09 are prepared on the Companys historical basis of accounting.

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Financials Balance Sheet


$US in thousands
Current Assets: Cash and Cash Equivalents Current Portion of Accounts Receivable Inventories Other Current Assets Total Current Assets Gaming Participation Equipment & Casino Contracts Intangible Assets Other Non-Current Assets Total Assets Current Liabilities: Accounts Payable Notes Payable to a Related Party, Current Portion Other Current Liabilities Total Current Liabilities Notes Payable to a Related Party, Net of Current Other Non-Current Liabilities Total Liabilities EGT Stockholder's Equity Non-controlling Interest Total Stockholder's Equity Total Liabilities & Stockholders' Equity Working Capital Current Ratio $ $ $ 1,040 4,687 2,313 8,040 1,167 9,207 33,815 1 33,816 43,023 9,235 2.15 $ $ $ $ 1,316 6,211 2,989 10,516 1,076 11,592 32,511 1 32,512 44,104 7,783 1.74 6,211 0.16 $ $ $ $ 1,062 2,991 2,654 6,707 6,211 819 13,737 30,322 30,322 44,059 9,002 2.34 9,202 0.23 $ $ $ $ 1,125 3,128 2,636 6,889 6,265 1,895 15,049 33,408 33,408 48,457 7,427 2.08 9,393 0.22 $ $ 11,695 2,051 2,045 1,484 17,275 17,847 1,515 6,386 43,023 $ $ 12,759 2,691 1,894 955 18,299 19,229 1,584 4,992 44,104 $ $ 10,217 2,854 1,064 1,574 15,709 25,150 140 3,060 44,059 $ $ 4,190 2,670 621 6,835 14,316 26,507 3,110 4,524 48,457

3/31/2012

12/31/2011

12/31/2010

12/31/2009

Total Debt $ 4,687 Debt to Capital Ratio 0.12 Note: Reflects Quasi-Reorganization effected December 31, 2010

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