Professional Documents
Culture Documents
Offense
Shotgun Based Offense Spread Option Run Game Air Raid Passing Game
Cadence
Down, Ready, Set, Hut, Hut, Hut Cadence can be on any of the above. If on first sound (down), we will go from a 2pt. Stance.
Movements
Short towards OL AA Long across formation ARMY/ALLY ARC Short back to backfield Across and back Return to original point. Trade (Ram motion to backfield and switch assigment
w/fullback)
ZZ
Zack ZORO
Short towards OL
Receiver Alignments
Wide Receivers, when ball is in the middle of the field, line up on the top of the numbers. When the ball is on the near hash, line up on top of the numbers. When ball is on the far hash, line up 3 yards inside the top of the numbers. R and Y slots both are at 4yds outside the Tackle. When in Trips, the middle man splits the difference between the slot and WR.
Right/Left
*** B and Y on right, then formation = Right. B and Y on Left = Left.
X A
LT
LG
RG
RT
Y Z
Q B
RIP
**ONLY TIME F IS NOT ON STRENGTH
LT
LG
RG
RT
Y A Z
Q B
LIZ
**ONLY TIME F IS NOT ON STRENGTH
Y Z A
LT
LG
RG
RT
Q B
ROGER
LT
LG
RG
RT
Y Z
Q A B
LOUIE
LT
LG
RG
RT
Z
Q B A
Left 91
C FS
B E
X A Q B LT
SS
B T
LG C
B T
RG RT
E
Y Z
Randy tells uncovered OC, BSG to slide protect to the gap the gap to their right. BST will BoB protect. If BSG is covered, he bob protects. RT will block C gap rusher and let outside man come free (HOT) if both C and D gap have rushers
Left 92
FS
C
B B
X A Q B LT
C
B E
LG
SS T
RG RT
N
C
E
Y Z
RT will block C gap threat and we will throw hot on D gap rusher strong side.
Left 93
C FS
B B
X A Q B
SS
B N
LG C RG
E
LT
T
RT
E
Y Z
Left 99
C
SS E
X A Q LT
FS
C
B T
LG C
B T
RG
E
RT
B
Y Z
The Center will call the slide away from the 1 tech (this is to allow the center & guard to double the NG if no A gap threat away from the 1 appears), to the 3 tech versus shaded fronts. Above is Omaha, the back must hear the call and slide over to the right side PRIOR TO THE SNAP.
FS
B E T
LT Y R Q F LG C
C
B T
RG RT
SS
X
B E
Z
FS
B E T
LT R Q F LG C
C
B T
RG RT
SS
X
B E
Y Z
In Quick Game, the R and Y have the word route tag if called, if not, they have their complimentary routes.
FS
B E T
LT R Q F LG C
C
B T
RG RT
SS
X
B E
Y Z
In Quick, the R and Y have the word route tag if called, if not, they have their complimentary routes.
FS
B E T
LT R Q F LG C
C
B T
RG RT
SS
X
B E
Y Z
In Quick, the R and Y have the word route tag if called, if not, they have their complimentary routes.
Clear DEEP
CURL
CURL
X QB will throw the fades with one step if matchup or hot is present, if not, he will drop 3 steps and read mesh. R
LT
LG
RG
RT
Y Z
Clear DEEP
CURL
CURL
X QB will throw the fades with one step if matchup or hot is present, if not, he will drop 3 steps and read whip. R
LT
LG
RG
RT
Y Z
Clear DEEP
CURL
CURL
X QB will throw the fades with one step if matchup or hot is present, if not, he will drop 3 steps and read mesh. R
LT
LG
RG
RT
Y Z
Deuce 99 Sit
Bobby Protection
(Bob)
This is a BOB (big on big) concept pass protection Direction is called by Center to nearest A gap threat (Ringo/Lucky) Guard away from Ringo/Lucky will Call Pair Tackle away from Ringo/Lucky will work pair first, then work outside if no inside stack threat Tackle to Ringo/Lucky call side will base, work inside outside When both F and R are involved in the pattern, the QB must account for the 6th UNBLOCKED rusher by throwing hot to the protection route built into each pattern
B N
C RG
E
RT
Pair
Ringo
Base
If the front is not shaded, the center will call Ringo (for a Right handed QB), LG will call pair. RG and C will work against stunts by NG and ISLB, LG and LT will work against stunts by E and ISLB. RT will have a base, which means he will protect his inside.
B B E
LT LG
B N
C RG
E
RT
Flare
Base
Flare
If the ISLBs do not come, the guards will work to the outside on the OSLBs. If the LBs are obviously not coming, the guard can call Flare and have the tackle widen out for the OSLB.
B T
LG C
B T
RG RT
B E
Base
Lucky
Pair
Vs Shade, Center will call Ringo/Lucky to nearest A gap threat and work with Guard to stacked LB, opposite Guard will call pair and work against stack if LB comes, if not, Tackle will work outside and base on the end. Pair side tackle must check the stack before blocking outside. Tackle on side of Ringo/Lucky has a solid, protecting his inside shoulder.
B T
LG C
B T
RG RT
B E
Guard with Pair call will call Base if obvious no ISLB threat to his side.
Base
Lucky
Base
Vs Shade, Center will call Ringo/Lucky to nearest A gap threat and work with Guard to stack LB, opposite Guard will call Pair and work against stack, Tackle on side of Rip/Lid has a base, protecting his inside shoulder.
B T
LG C
B T
RG RT
Base
Lucky Base
Vs Shade, Center will call Ringo/Lucky to nearest A gap threat and work with Guard to stack LB, opposite Guard will call combo and work against stack, Tackle on side of Ringo/Lucky has a solid, protecting his inside shoulder.
Concept Patterns
X Shake, Y Shake, Z Shake, R Shake (Shallow) Cowboy (Curl/Swing) Indian (Comeback/delay) Bobby Protection (Big on Big) will be used with these patterns by default unless Lucky/Ringo is called. If Lucky/Ringo is called, the QB will cross mesh fake to FB and then take 3 step drop.
Primary read on Shallow is the weak curl defender, if he stays deep on the hunt, dump to the shallow in the window, if the curl defender sinks down to jam the shallow, hit the hunt
CURL FLAT
CURL FLAT
LT
LG
RG
RT
Y Z
Q F
High
Medium Low
Primary read on Shallow is the weak curl defender, if he stays deep on the hunt, dump to the shallow in the window, if the curl defender sinks down to jam the shallow, hit the hunt
CURL FLAT
CURL
FLAT
LT
LG
RG
RT
Y Z
Q F
High
Medium Low
Primary read on Shallow is the weak curl defender, if he stays deep on the hunt, dump to the shallow in the window, if the curl defender sinks down to jam the shallow, hit the hunt
CURL FLAT
CURL FLAT
LT
LG
RG
RT
Y Z
Q F
High
Medium Low
Primary read on Shallow is the weak curl defender, if he stays deep on the hunt, dump to the shallow in the window, if the curl defender sinks down to jam the shallow, hit the hunt
CURL FLAT
CURL FLAT
LT
LG
RG
RT
Y Z
Q F
High
Medium Low
CURL FLAT
CURL FLAT
X R
LT
LG
RG
RT
Y Z
CURL FLAT
CURL FLAT
X R
LT
LG
RG
RT
Y Z
CURL FLAT
CURL FLAT
X R
LT
LG
RG
RT
Y Z
CURL FLAT
CURL FLAT
X R
LT
LG
RG
RT
Y Z
Play Action
Boot off Jet Sweep to Lt: R Jet Liz Boot off Jet Sweep to Rt: Z Jet Rip We can play action any dropback pattern that uses Bobby Protection simply by changing the protection to Randy/Larry. This tells the FB to cross fake with QB and block Randy/Larry.
B E
X R LT
B N
LG C
B T
RG
B E
RT Y Z
Q F
B E
X R LT
B N
LG C
B T
RG
B E
RT Y Z
Q F
Screen Game
Tiger WR (either) screen R/L Lion/Cougar Screen R/L to FB
C B E
X LT R
FS B T
LG C
C B T
RG RT
B E
Y Z
R & Y will flex split to 6 yds. We have the F fake a direct snap quick dive up the middle to hold the inside DTs and LBs for a second.
FS
C B E
RT Y Z
B T
LG C
B T
RG
On Screen R/L the O-Line will release after two counts and lead the screen.
Run Game
Jet Sweep: Zip Trailer/ Razor-Tractor Speed Option: Slam/Star Veer Option: Dallas/Denver GT Read Option: Fly/Far QB Inside Counter: Rail-Fly/Rail-Far QB Counter Option: Rail-Trailer/Rail Tractor Slot Counter off Veer: Z Fly/ R Far FB Counter off Jet fake: R Jet- Fly/ Z Jet-Far Reverse off of Speed Option: Z Trailer/ X Tractor
B E
X R LT
B N
LG C
B T
RG
B E
RT Y Z
Q F
B E
X R LT
B N
LG C
B T
RG
B E
RT Y Z
Q F
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
C
SS E
X R Q F LT
C
B N
LG C
B T
RG RT
B E
Y Z
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
C
SS E
X R Q F LT
C
B N
LG C
B T
RG RT
B E
Y Z
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
FS B N
LG C
C
SS
B T
RG RT Y Q F
E
Z R
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
C
B E
X R Q F LT
C
B N
LG C
B T
RG RT
SS E
Y Z
FS B N
LG C
C
SS
B T
RG RT Y Q F
E
Z R
F fakes veer mesh and then blocks at inside leg of bst on all rails
B E
X R LT
B N
LG C
B T
RG RT
B E
Y Z
FB fakes veer then blocks inside leg of bst on all rail plays.