Professional Documents
Culture Documents
Objective
To learn how to generate solid models in CAD To understand how to use solid modeling in the design process
Overview
Primitives Extrude Sweep Revolve Blend Solid Model Operators Viewing Solid Models
Solid Models
Definition: A 3-D model of an object that contains volumetric information Mass can be represented Interior surfaces are generated automatically as portions of an object are removed Easily constructed using primitive shapes, extruding, and revolving
Solid Primitives
Box (Parallelepiped) Cylinder Cone Sphere Wedge
Subtract / Cut
1 box - minus 2 wedges 1 box - minus 2 boxes
EXTRUDE
Two dimensional closed objects can be extruded to give solid objects The direction of the extrusion is typically normal to the 2-D cross sectional sketch The height of extrusion can be specified
SWEEP
The path of the extrusion must be defined (trajectory) The extruded cross section must be defined The cross section stays normal to the path
REVOLVE
Two dimensional closed objects can be revolved to give solid objects The axis of rotation must be defined The angle of revolution must be specified
BLEND
Smooth transition can be made between two closed shapes with similar geometry (i.e. equal number of vertices) The distance between sections must be defined The angle of twist between sections must be specified
SURFACE FINISH
Specify roughness, color, sensitivity to ambient light, texture maps, and bump maps Apply finishes to individual parts or assemblies