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Ravi Kiran
INTRODUCTION
The make-or-buy option represents a fundamental dilemma faced by many companies. Today's global competition forces manufacturing companies to re-evaluate their existing processes, technologies, manufactured parts and services in order to focus on strategic activities. However, companies have finite resources and may not be able to afford to have all activities inhouse.
INTRODUCTION
This has resulted in an increasing awareness of the importance of the make-or-buy decision, the dilemma organisations face when deciding between keeping technologies/processes in-house or purchasing them from an outside supplier. The ability to make such decisions in a structured and rational manner is likely to improve a company's overall performance.
Cons
Longest time to market Risk in market shifts High development costs Highest switching costs
Buy
Partner
Shortest Time to Market Conserves Resources Try before you Buy Lowest Switching Costs Credibility and access
Least Control Integration Costs Shared gross margins Least Profit Opportunity
Pioneer in the field Patentable technology Need to own the intellectual property
Core business Have time or can build in increments Have in-house expertise
NorCal PDMA
Buy
Core Business Time to Market
Partner
Reduce Risk
PRODUCT LIFECYCLE
Project managers can use lifecycle to understand: where their product fits into the lifecycle, what kind of customers there are in each step and how it affects product needs and requirements as they move through the lifecycle. Sometimes product doesnt start at beginning company entering market during early adopter or majority, so can determine where product is when developing and what to do to match customer desires.
Innovators
Early Adopters
Early Majority
Late Majority
Laggards
Time
early market
I will work with vendors of bleeding edge technologies, to fundamentally reshape my business or my competitive environment
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NorCal PDMA
PARTNERING REQUIREMENTS
technical value-add Goal: Bring product to market Reason to Partner: Building own product, fill in gaps in technology with partners Type of Partner: OEM, Technology co-development logistics value-add Goal: Penetrate market/win markets hare Reason to partner: Customize built product to specific market segments, whole-product, provide services Type of Partner: Software integrators (SIs) and value added resellers ( VARs) Early Late Goal: Moving Volume Reason to Partner: Widespread market penetration Type of Partner: Distributors End of life
Innovators
Early Adopters
Majority
Majority
Laggards Time
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The technology adoption life-cycle was developed by Everett Rodgers in the late 1950s on how communities respond to discontinuous innovations. The peak of the bell curve bisects the customer community. The boundaries are at 1 std. deviation intervals. In 1964 Ted (somebody) from Harvard turned it into the Product Life Cycle Geoffrey Moore popularized the model in the early to mid 1990s with three books: Crossing the Chasm Inside the Tornado (1995 - ISBN 0-88730-824-4) The Gorilla Game
It shows the adoption of a technology or product over its life. Early on, the technology is used by those who think that they can gain a dramatic advantage over their competition through innovation. If the technology catches on, then it will be adopted by a large number of companies seeking to build advantage, then another large group will adopt the technology to catch up. Finally a smaller group who have lagged behind will gradually start to see the opportunity to use the technology once all the problems have been solved and the price has dropped to its lowest levels.
The transition from early adopters to early majority is the place that Moore calls the chasm, which is the point at which a company either takes advantage of the rapidly growing adoption, or cedes the market to its competitors and/or a better technology or marketing strategy. The chasm applies to both to products and technologies. For the latter, some competitor comes along and takes the highgrowth part of the life cycle from the company that introduced the innovation.