You are on page 1of 39

3

Cultural Influences
CONSUMER BEHAVIOR
Buying, Having, and
Being
ELEVENTH EDITION

Michael R.
Solomon
Copyright 2015 Pearson Education

3-1

What is Culture?

A culture is a societys personality; it


shapes our identities as individuals.

Culture is the accumulation of shared


meanings, values, ethics, rituals, norms,
and traditions.

Copyright 2015 Pearson Education

3-2

Functional Areas in a Cultural System

Ecology
Social structure

Ideology

Copyright 2015 Pearson Education

3-3

Cultural Values

Our deeply held


cultural values
dictate the types of
products and
services we seek
out or avoid.

Copyright 2015 Pearson Education

3-4

Value Concepts

Value systems Crescive norms


Core values
Custom
Enculturation
More
Acculturation
Conventions

Copyright 2015 Pearson Education

3-5

How do Values link to Consumer


Behavior?

Cultural values
Consumption-specific values
Product-specific values

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-6

Table 3.1 Terminal & Instrumental Values

Copyright 2015 Pearson Education

3-7

Culture Production System

A culture production system is the set of


individuals and organizations that create
and market a cultural product

It has three major subsystems


Creative
Managerial
Communications
Copyright 2015 Pearson Education

3-8

Figure 3.2 Culture Production Process

Copyright 2015 Pearson Education

3-9

High Culture and Popular Culture

An art product is an object we admire for


its beauty and our emotional response
(the feeling) high culture

A craft product is admired because of the


beauty with which it forms a function
Popular culture

Copyright 2015 Pearson Education

3-10

Cultural Formula

A cultural
formula is a
story with
events that
may be in
sequence.

Copyright 2015 Pearson Education

3-11

Reality Engineering

Many modern marketers are reality


engineers.

Copyright 2015 Pearson Education

3-12

Product Placement
and Branded Entertainment

Insertion of specific products and use of


brand names in movie/TV scripts

Directors incorporate branded props for


realism

Branded Entertainment - sometimes


because the brands may sponsor the
program (like American Idol).

Copyright 2015 Pearson Education

3-13

Cultural Stories and Ceremonies

Every culture
develops stories
and ceremonies
that help its
members to make
sense of the world.

Copyright 2015 Pearson Education

3-14

Myths

Myths are stories with symbolic elements


that represent the shared emotions/ideals
of a culture

Story characteristics
Conflict between opposing forces
Outcome is moral guide for people
Myth reduces anxiety by providing
guidelines
Copyright 2015 Pearson Education

3-15

Myths Abound in Modern Popular Culture

Myths are often found in comic books,


movies, holidays, and commercials

Monomyths: a myth that is common to


many cultures (e.g., Spiderman and
Superman)

Many movies/commercials present


characters and plot structures that follow
mythic patterns
Copyright 2015 Pearson Education

3-16

Rituals

Rituals are sets of multiple, symbolic


behaviors that occur in a fixed sequence
and that tend to be repeated periodically

Many of our consumption activities


including holiday observances,
grooming, and gift giving are rituals.

Many consumer activities are ritualistic


Sunday brunch
Copyright 2015 Pearson Education

3-17

Common Rituals

Grooming
Gift-giving
Holiday
Rites of passage

Copyright 2015 Pearson Education

3-18

Sacred and Profane Consumption

Sacred consumption:

Copyright 2015 Pearson Education

involves objects and


events that are set apart
from normal activities that
are treated with respect or
awe
Profane consumption:
involves consumer objects
and events that are
ordinary and not special
3-19

Sacralization

Sacralization occurs when ordinary


objects, events, and even people take on
sacred meaning

Objectification occurs when we attribute


sacred qualities to mundane items,
through processes like contamination

Collecting is the systematic acquisition of


a particular object or set of objects
Copyright 2015 Pearson Education

3-20

Domains of Sacred Consumption

Sacred places: religious/mystical and


country heritage, such as Mecca, Ground
Zero in New York City

Sacred people: celebrities, royalty


Sacred events: athletic events, religious
ceremonies

Copyright 2015 Pearson Education

3-21

Desacralization

Desacralization: when a sacred


item/symbol is removed from its special
place or is duplicated in mass quantities
(becomes profane)

Religion has somewhat become


desacralized
Christmas and Ramadan as secular,
materialistic occasions
Copyright 2015 Pearson Education

3-22

Global Consumer Culture Approach

Products that succeed in one culture may


fail in another if marketers fail to
understand the differences among
consumers in each place.

Copyright 2015 Pearson Education

3-23

Taking a Global Approach

Should marketers use a standardized


strategy around the world or adopt a
localized strategy?

Copyright 2015 Pearson Education

3-24

Consumer Style

A pattern of behaviors, attitudes, and


opinions that influences all of a persons
consumption activities.

Four major clusters:


Price-sensitive consumers
Variety seekers
Brand-loyal consumers
Information seekers
Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-25

Hofstede Dimensions of National Culture

Power distance
Individualism
Masculinity
Uncertainty avoidance
Long-term orientation
Indulgence versus restraint

Copyright 2015 Pearson Education

3-26

Subcultures

Religious Islamic Marketing


Age
Youth/Teen Market
Mature Market
Senior Market

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-27

The Youth Market

Youth market often represents rebellion


$100 billion in spending power

Copyright 2015 Pearson Education

10-28

Teen Values, Conflicts, and Desires

Four basic conflicts common among all


teens:
Autonomy versus belonging
Rebellion versus conformity
Idealism versus pragmatism
Narcissism versus intimacy

Copyright 2015 Pearson Education

10-29

The Mature Market

Consumers born between 1946 and 1965


Active and physically fit
Currently in peak earning years
Food, apparel, and retirement
programs
Midlife crisis products

Copyright 2015 Pearson Education

10-30

Overwhelmed and Unfortunate

average age, 62; average income, $45,000US


some negative life experiences with health,
fitness, education and finance

overwhelmed with financial, family


responsibilities--children, grandparents living at
home

they want to avoid more responsibility


unsatisfied with accomplishments.

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-31

Active and Successful

average age, 53; average income, $72,000 US


Excellent health, income.
Enjoy challenge, novelty, change.
Involve, feel young; want to be attractive and stand out
Fashion conscious, well-dressed.
High % of online users within this group than within the
general population.

May own a business or have career different from one


they started with

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-32

Positive and Responsible

average age, 62; average income, $51,000US


Feel responsible to make the world a better
place.

Volunteer more than any other cluster.


Think of others ahead of self.
Value time more than money.
Healthy, active, price-conscious.

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-33

Regular Folks

average age, 58; average income, $72,000US


Outdoor active; Fishers, campers, bowlers.
Do-it-yourselfers - enjoy home improvement, car
maintenance.

Positive family background, career and financial


experiences.

More interest in having financial security than


appearing young; not fashion-conscious.

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-34

Fortunate and Ready

average age, 63; average income, $85,000US


Planned and worked for financial independence
and retirement; looking forward to it.

Emotionally secure, not in denial about their


age.

Best educated, highest-income group. Goals


include personal development, devoting time to
charity.

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-35

Alone and Ill

average age, 71; average income,


$47,000US

Poor diet and exercise; poor health; lowest


income;

fearful of becoming a burden; most likely


to have or need at-home assistance for
medical/health reasons.

Copyright 2013 Pearson Education, Inc. publishing as Prentice Hall

2-36

Senior Market

Seniors continue to increase in


importance as a market segment.

Copyright 2015 Pearson Education

10-37

Perceived Age:
Youre Only as Old as You Feel

Age is more a state of mind than of body.


Perceived age: how old a person feels as
opposed to his or her chronological age
Feel-age
Look-age

The older we get, the younger we feel


relative to actual age

Copyright 2015 Pearson Education

10-38

Values of Older Adults

Autonomy: want to be selfsufficient

Connectedness: value
bonds with friends and
family

Altruism: want to give


something back to the
world
Copyright 2015 Pearson Education

10-39

You might also like