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Summary
REFLEC
T
I NQUIRE
A social gaming
company wants to
assess the market
size of in-app
purchases to
make business
decisions
The Challenge:
Market size for inapp purchase
Factors for
adoption &
challenges
Pricing & best
Practice
Provided solution
based on
detailed
understanding of
consumer insight
& Indian market
64%
64% of
of respondents
respondents
say
say game
game
app
app is
is the
the most
most
Research
Insights
popular
popular app
app type
type
44%
44% of
of respondents
respondents say
say music
music app
app is
is the
the most
most
popular
popular app
app type
type
Popularity
Popularity of
of in-app
in-app purchase
purchase is
is increasing
increasing in
in India
India
Ideas & suggestions
due
due to
to various
various income
income &
& behaviour
behaviour related
related changes
changes
based on consumer
In-app
In-app purchase
purchase motivators
motivators for
for games
games are
are beat
beat
Insight
tough
tough level,
level, unlock
unlock new
new level,
level, upgrade
upgrade characters
characters &
&
resources,
resources, purchase
purchase virtual
virtual currency
currency
Penetration
Penetration of
of in-app
in-app music
music download
download is
is very
very low
low in
in
Steps to customer
India
India due
due to
to weak
weak intellectual
intellectual property
property rights.
rights. In-app
In-app
loyalty & pricing
purchase(games)
purchase(games) has
has better
better market
market prospects
prospects in
in
India
India compared
compared to
to music
music segment
segment
Mobile
Mobile users
users spend
spend up
up to
to 10X
10X more
more time
time in
in games
games
than
than other
other apps
apps but
but retention
retention in
in games
games remains
remains aa
problem
problem
Source:http://www.gamesindustry.biz/articles/2015-09-30-costSource: Primary
* Excel sheet attached for market
size((Source:http://www.gamesindustry.biz/articles/2015-09-30-cost-
SUGGES
T
ELEVATE
In-depth
In-depth
interviews
interviews
PRIMARY
PRIMARY RESEARCH
RESEARCH
Understanding the
Problem Statement
Research
methodology
Case
Case Overview
Overview
Primary
Primary
research
research
among
among 100
100
college
college
students
students
Newspaper
Articles
Research
papers
Company
Reports
Survey
Reports
Industry
Research
SECONDARY
SECONDARY
RESEARCH
RESEARCH
Approach
Action
Hugepoints/Objectives
potential in
game in-app
purchase due to high
internet &
smartphone
penetration
Music apps industry is
sill in its nascent
stage
Advertising plays a
vital role in the
Music Apps
100
90
2500
80
70
2000
1500
1000
Total
60
50
Mobile Games
40
Online-/Browsergames
30
Total
Music Downloads
Music Streaming
20
500
10
0
0
2014
2014
2015*
2016*
2017*
2018*
2019*
2020*
Factors
What to do ?
1. SegmentsOffer
of online
shoppers
Distinct
True Innovation
proposition
Game Attention
currency,
Catching
game hints,
health
Comm extraMessage
How to do ?
Why ?
Relevancy to customer
Sports season
Get Noticedpass,
Colourful, engaging
user interface
subscriptions
Point
of
Purch
ase
Endur
ance
unlock,
Advantage
unlimited hintsBe better
Newspaper
Cluster
analysis to
magazine
know
the need
Competitor landscape
subscription
Credibility
Colours,
communication
strategy
Acceptable
downside
SWOT analysis
Findability
Better findability=more
downloads
Acceptable
Costs
Product
delivery
Deliver on product
promises
Product Loyalty
Staying ahead of
LOYALTY
User acquisition
Cost per loyal
user
Rose to an alltime high of
$4.04 in August,
representing a
36 % increase
month-overmonth and 117
% rise year-overyear
Awareness
Word of mouth
Multi player
Freemeium app
Engaging
interface
Technology
expertise
Re-engagement
A very important
factor to increase
the regular use of
app, which in turn
will increase
revenue
Industry Challenges
How do people discover apps and what
influences download?
Make early
adopter your
first priority
Colleagues
Multi-player,
social media
integration
Family
Friends
Word of
Mouth
Multi-player,
social media
integration
Customer
reluctant to pay
Audience
Awareness
Maintaining the
app
Technical Expertise
Seasonal activity
Demogra
phic
Online
wallets
Higher
Spending
on
mobile
phones
Higher
disposab
le
income
Internet
penetrati
on
Smartpho
ne
penetrati
on
Threat of entry
Industry
Rivalry
Threat of substitutes
Bargaining Power of
Buyers
Out
Out of
of 100
100 mobile
mobile subscribers,
subscribers, only
only 22 are
are
App security
Technical Expertise
Idea
Rationa
le
2. Best Practices
o In-app advertisingis a great way to
generate on going revenue for the
application
o Re-enagagement through updates,
offers, flash messages helps in
increasing use
o Social media integration will be a good
strategy
o Multi-player games, also will influence
the future of gaming
o Easy to learn interface e.g. Candy crush,
angry birds, flappy bird
o Consider the price to be paid to the app
store & any other charges while
calculating the price of the app
o Pricing the app too high leads to high
returns of the app, so price judiciously
o Apps price should be a wider revenue
mix of in-app purchases and advertising
o Easy payment options with cards &
mobile wallet
o Key is to find a balance and manage
user expectations for how annoying and