You are on page 1of 21

The access page of

the SIER game. This


can be found at
www.siergame.nl/en
(choose login)
The countries all
have the same
login name, but
have a unique
password.

Navigation through the


games pages is done
through tabbed pages.
The game version
determines which
pages are available.

The status bar provides


succinct information for the
game leader and the students.

After login, you may explore several aspects of the starting


position: welfare components...

...the policies pursued in ones own country and in all other


countries...

...economic data...

...and for instance government accounts.

To play the game, go to the


Policy tab.

The aim of the game is to add


welvare and become the
country in the world with the
highest welfare. The students
are governments of the
countries and have economic
policy tools at their disposal
that they may use to attempt to
maximise welfare. The may,
among other, change tax rates,
the level over government
consumption and the number
of civil servants.

This is where you enter


your desired policy
changes

To prevent policy tools from being used


inappropriately, you have to obey certain
boundaries. This is why the size of policy
interventions in each game round is subject to
boundaries.

If your team is ready


entering your policy
interventions, you submit
them.

Before the economic consequences of the policy mix can be


calculated, all countries must submit their policy intentions. This
follows from the interdependency between the economies of the
countries. In some versions of the game, these interdependencies only
take the form of trade flows, but bilateral capital flows are also possible
(depending ojn the game version). As a consequence, the economy of
a country is also influenced by policies in the other countries.

Countries 1, 3 and
4 have submitted
their policies,
country 2 has yet
to submit.

All players are informed


when the data for the new
period is available via a
message in the status bar.

If all countries have submitted their policies (or if


the game leader started a new game period
manually), the consequences of the economic
policies are calculated.

You have the possibility to view all


available data in 1 file, that can
subsequently be easily printed or
saved.

A new game period has begun.


The data of previous game rounds
remain accessible.

You may study the economic consequences of your policies. Country 3 has the
highest welfare (the citizens of country 3 have the highest welvare and have
more than 100.00 welfare points).

By clicking the History


tab, historical overviews
may be accessed
You may access the historical overviews of all countries in the world.

There is a possibility to
print the historical data
or save it.

You may view several graphs for


all countries, using the Graph
tab

This graph shows which welfare


components have contributed to an
increase or a fall in welfare. Country 4
is not performing well: welfare has
decline in round 1.

The graphs may be


viewed together in
one file to facilitate
printing.

Country 3 did raise welfare.


Note: players may view the tables and
graphs of all countries. This enables
them to learn from the policy mixes of
the other countries.

You may access a graph that depicts


aggregate supply and demand in the product
market. This graph can be used to analyse
the main economic developments in their
country.

In conjunction with the


product market graph, an
expert system is available
that provides you with the
main explanations for the
shifts in the supply and
demand lines.

After analysing the economic situation in


their own country (as well as eyeing other
countries), the graphs and the historical
context, you are ready to formulate their
next periods policy mix.
This closes the policy circle. In this manner,
up to a maximum of 24 rounds may be
played.

You might also like