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NATIONAL CONFERENCES 2015

I GAZERON

PRESENTED BY
JENCY P. J
Electronics and communication
Mets School of Engineering ,Mala
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It starts with iGaze

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OUTLINE

Background
Challenges
System Design
Implementation
Evaluation
Future Work

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INTRODUCTION
iGaze glasses is a low cost head mounted
glass with a camera, sensors, microphone,
speaker.
Cameras: world/eye camera
Processing and Storage Units
Sensors: GPS, gyroscope, accelerometer
Networking modules: Wi-Fi, Bluetooth

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EXISTING METHODS

Existing methods are :-

pre- exchanged identifiers


interest based methods
hand gesture based method
image recognition

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Continue

Pre - exchanged identifier


For starting communication their will be exchange of IP, web
account and email.
Interest based method
By analyzing user profile and mining result of his/her historical
behavior.
Hand gesture based method
Displacement >20 cm
Speed : 2~6 m/s

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CHALLENGES

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SYSTEM ARCHITECTURE

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SOFTWARE ARCHITECTURE
There are three major blocks:
Gaze vector acquisition
1, Real-time eye tracking
2, Attention acquisition
3, Gaze direction determination
Device vector estimation
1, Play stereo sound
2, Phase tracking
3, Device direction determine
Visual attention driven networking

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NETWORKING PROTOCOL

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HARDWARE SPECIFICATIONS

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Continue

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SOFTWARE SPECIFICATION

We implement two versions of all software blocks of


iGaze for both Linux and Android using C++ and Java.
It supports both unidirectional and bidirectional
application modes.
Social application and smart device application
Visual components are developed based on Open
CVlibrary.
Acoustic signal: 19kHz and 19.5kHz.

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COMPUTATION COST &ENERGY
CONSUMPTION

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FUTURE WORK

Intention Capture and Understanding.


dynamics: multiple objects in the gaze direction, multiple
users may be interested in a same object, a user may be
interested in a moving object
Privacy and security.
How to avoid insecure connection.
Performance improvements using a hardware-only
instrumentation.
Aesthetic design.
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CONCLUSION

I Gaze is a first low power smart glass.


It is designed to support vision driven
networking by tracking the gaze in real time.
It paves a path for interest-targeted mobile
advertising, interactive game, behavior based
cyber-physical system.

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REFERENCE
[1] Telecommunication Breakdown; Concepts of communication Transmitted via
Software-Defined Radio.

[2] ABE, N., OOGAMI, W., SHIMADA, A., NAGAHARA, H., AND TANIGUCHI, R.
Clickable real world: Interaction with real-world landmarks using mobile phone
camera. In IEEE TENCON (2010).

[3] BALFANZ, D., SMETTERS, D. K., STEWART, P., AND WONG, H. C. Talking to
strangers: Authentication in ad-hoc wireless networks. In NDSS (2002).

[4] CORBETTA, M., AKBUDAK, E., CONTURO, T. E., SNYDER, A. Z.,


OLLINGER, J. M., DRURY, H. A., LINENWEBER, M. R., PETERSEN, S. E.,
RAICHLE, M. E., VAN ESSEN, D. C., ET AL. A common network of functional
areas for attention and eye movements. Neuron 21, 4

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