Professional Documents
Culture Documents
Building
Exercise can”
“Win as much as you
“Win as much as you can” – Rules of
1. the Game
4 Teams will play the Game
2. There will be 07 Rounds including One Trial Round
3. Each Team will be provided with 07 Slips
4. All Slips should be numbered from 1 to 10, denoting the no. of Rounds
and for the Trial Round the Slip numbered “T” should be used
5. One Chit will be used by One Team for each Round
6. Each Team will put either X Y
or in the Slips provided in each Round
7. 2 minutes will be provided for each Round
8. While interaction is allowed among the members within the Team, no
communication between the Teams should take place unless told by
the Game Conductor
9. All the instructions of the Game Conductor should be obeyed without
question
10. All clarifications should be made before their Real Game starts, i.e.
until the Trial Round is over
Scoring Pattern
4 X X loses Rs.1000/-
4 Y Y wins Rs.1000/-
“Win as much as you can”
Forces of Attraction
Forces of Destruction
Why Mistakes occur…
By routine nature
Due to incorrect interpretation of rules
Wrong non-verbal/Verbal communication
Due to lack of co-ordination
Due to lack of information
Wrong evaluation of new ideas
Wrong evaluation of people
Wrong evaluation of principle
What we learn from the
game
“Win as much as
?
Mere conglomeration of members does not form a team
Different you
memberscan”
constitute a group of differences
bound to exist
Are we learning by experience (or) by intuition?
Are we not to minimise the loses?
Tolerance beyond a limit is indifference
Objective of co-operation ended in a result of conflict
Creative decisions depend on the exercise of judgment,
intuition, knowledge and imagination
Concern for people v/s concern for production
Do Team Work ?
If you want to successfully work in a Team…
Hence,
SWOT Analysis
• High Morale • No Challenge
• Task/Goal Oriented
• Self Control • Comfortable
People
• Flexible Plan
with Focus
• Delegation
• Systematic Work
• Motivation
Minimum
• No Planning
• Do or Die • No Motivation
• Mechanical Life • No Target
• Rigid Planning • Decaying
• Target, Target and Target Organization