Professional Documents
Culture Documents
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–2
Illustration
• Definition: • Purposes:
– The actual drawing, – Attract attention
painting, photography, – Make the brand heroic
or computer-generated
– Communicate product
art in the ad
features or benefits
– Create a mood, feeling,
or image
– Stimulate reading of
the body copy
– Create the social
context for the brand
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–3
Illustration Components
Size
Color
Medium
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–4
Illustration Formats
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–5
Strategic and Creative Impact
of Illustration
• Attracts attention of target segment and stimulates
information processing
• Communicates brand value relative to target’s
decision making criteria
• Visually presents the creative strategy
• Creates a mood for the brand
• Creates an image for the brand
• Makes concrete the values and benefits of the brand
that may be intangible
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–6
Design
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–7
Principles of Design
Balance
(Formal)
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–8
Formal
Formal balance
balance can
can create
create aa
very
very orderly
orderly look
look and
and feel.
feel.
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–9
Principles of Design
Balance
(Informal)
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–10
Informal
Informal balance
balance
can
can create
create desired
desired
eye
eye movement
movement
through
through an
an ad.
ad.
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–11
Principles of Design
Proportion
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–12
Principles of Design
Order
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–13
Principles of Design
Unity
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–14
Principles of Design
Emphasis
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–15
Emphasis
Emphasisininan
anad
adwill
willlead
leadthe
thereader
readerto
tofocus
focus
on
onone
onelayout
layoutelement
element more
morethan
thananother.
another.
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–16
Layout
1. Thumbnails
2. Rough layout
3. Comprehensive
4. Mechanicals
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–17
Print Production Processes
• Letterpress • Gravure
• Offset lithography
• Flexography
• Electronic, laser, inkjet
• Computer print
production
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–18
Typography
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–19
Art Direction and Production
in Cyberspace
• Cyberspace is its own medium.
• The audience is not passive.
• At present, it is closer to print than TV.
• Revision can be done instantaneously.
• Persuasive content versus
entertainment is a challenge.
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–20
Art Direction in Television
Advertising
• TV has changed the face of advertising.
• TV is about moving visuals.
• It can leave impressions, set moods, tell
stories.
• It gets you to notice the brand.
• TV production is complex, with many
people and requires tremendous
organizational skills.
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–21
The Creative Team in
Television Advertising
Agency Production Company Participants
Participants
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–22
Creative Guidelines for
TV Advertising
• Use an attention-getting opening
• Emphasize the visual
• Coordinate the audio with the
visual
• Persuade as well as entertain
• Show the product
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–23
Production Process for
TV Advertising
• Preproduction
– Multiple activities that occur prior to
filming the commercial
• Production (shoot)
– Activities that occur during filming
• Postproduction
– Activities that occur after filming to
ready the commercial
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–24
Preproduction Process for
TV Advertising
Storyboard Review
Reviewof
ofbids
bidsfrom
from
Storyboardandand production
script approval
script approval productionhouses
housesandand
other
othersuppliers
suppliers
Budget Creation
Creationof
ofaa
Budgetapproval
approval production
productiontimetable
timetable
Assessment
Assessmentof ofdirectors,
directors,
editorial Selection
Selectionofoflocation,
location,
editorialhouses,
houses,and
and sets,
music
musicsuppliers
suppliers sets, andcast
and cast
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–25
Production Process
• Filming the commercial, or “the shoot”
• Involves large numbers of diverse people:
– Creative performers
– Trained technicians
– Skilled laborers
• Sets often feature tension and spontaneity
• Typical commercial costs $100,000 to
$500,000
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–26
Postproduction Process
Screen dailies
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–27
TV Production Options
Film Videotape
Live Production
Still Animation
Production
Copyright © 2006 Thomson Business and Economics. All rights reserved. 13–28