You are on page 1of 56

Assembler language – 8051

Mairtin O Conghaile
8051 Microcontroller
 Complete, highly-integrated microcomputer
 CPU, RAM, ROM, IO
 Port 0
 8-bit bidirectional I/O port OR
 multiplexed low-order address and data bus bytes
 Port 1
 8-bit bidirectional I/O port
 Port 2
 8-bit bidirectional I/O port OR
 high-order address byte
 Port 3
 8-bit bidirectional I/O port OR
 various special-function signals

2
8051 Microcontroller Interface
Signals (1)
8
Port 0 or Lo Addr/Data PO/AD[7-0]
P2 / A[15-8] 8
Port 2 or Hi Addr

Addr Latch Ena/Program ALE /PROG*


Program Store Enable PSEN
Port 3/Special Functions: [Bus Timing]
Write P3.6 / WR*
Read P3.7 / RD*

Interrupt 0 [Int] P3.2 /INT0*


Interrupt 1 P3.3 /INT1*

Timer 0 P3.4 / T0
Timer 1 P3.5 / T1
[I/O]
Serial Input Port P3.0 /RXD
Serial Output Port P3.1 /TXD
Port 1 P1 8

3
8051 Microcontroller Interface
Signals (2)
External Access Enable/ EA*/VPP
Programming Voltage

Crystal/oscillator XTAL2* (External)


Clock / Reset
Crystal XTAL1* Generator

Reset RST

4
Introduction to the 8051
microcontroller
 Type of memory
 Code memory (64k max)
 Internal RAM (128 bytes)
 External RAM (64k max)
 Special Function Registers (SFR)
 Bit memory
Internal RAM
Basic Registers
 Accumulator
 “R” registers
 B register
 Data Pointer (DPTR) – 16-bit register
 Program Counter (PC) – 16-bit register
 Stack Pointer (SP)
MOV instruction
 Simply stated, the MOV instruction copies data
from one location to another. It has the following
format
MOV destination, source
 This instruction tells the CPU to move (copy) the source operand
to the destination operand, without changing the content of the
source operand.
 Examples:
 MOV A,#55h ; load 55h into register A
 MOV R0,A ; copy contents of A into R0
 MOV R3, #95h ; load value 95h into R3
 MOV A,R3 ;copy content of R3 into A
Some useful pointers
 Values can be loaded directly into any of the registers A,B
or R0-R7. However, to indicate that it is an immediate value
it must be preceeded with a # sign.
MOV A,#23H ;load 23H into A
MOV R6,#12 ;load 12d into R6
MOV R5,#0f9h
 If value is small, rest of bits are assumed to be all zeros.
E.g. mov a 4-bit value into an 8-bit register
 Moving a value that is too large into a register will cause an
error.
 To load a value into a register it must be preceeded with a
# sign. Otherwise it means to load from a memory location.
MOV A,#17h ≠ MOV A,17h
ADD instruction
 The ADD instruction has the following
format:
ADD A, source ;Add the source operand to A
 This tells the CPU to add the source byte
to reg A and put the result in reg A
Example
 Calculate the content of the accumulator
after the program is executed on the
8051.
 MOV R5,#25h
 MOV R7,#34H
 MOV A,#0
 ADD A,R5
 ADD A,R7
Addressing Modes
 An "addressing mode" refers to how you are
addressing a given memory location.
 In summary, the addressing modes are as follows,
with an example of each:
 Immediate Addressing MOV A,#20h
 Direct Addressing MOV A,30h
 Indirect Addressing MOV A,@R0
 External Direct MOVX A,@DPTR
 Code Indirect MOVC A,@A+DPTR
 Each of these addressing modes provides
important flexibility.
Immediate Addressing
 Immediate addressing is so-named because the value to
be stored in memory immediately follows the operation
code in memory. That is to say, the instruction itself
dictates what value will be stored in memory.
MOV A,#20h
 This instruction uses Immediate Addressing because the
Accumulator will be loaded with the value that
immediately follows; in this case 20 (hexidecimal).
 Immediate addressing is very fast since the value to be
loaded is included in the instruction. However, since the
value to be loaded is fixed at compile-time it is not very
flexible.
Direct Addressing
 Direct addressing is so-named because the value to be stored in
memory is obtained by directly retrieving it from another memory
location. For example:
MOV A,30h
 This instruction will read the data out of Internal RAM address 30
(hexidecimal) and store it in the Accumulator.
 Direct addressing is generally fast since, although the value to be
loaded isnt included in the instruction, it is quickly accessable since it is
stored in the 8051s Internal RAM.
 It is also much more flexible than Immediate Addressing since the
value to be loaded is whatever is found at the given address--which
may be variable.
 Also, it is important to note that when using direct addressing any
instruction which refers to an address between 00h and 7Fh is referring
to Internal Memory. Any instruction which refers to an address
between 80h and FFh is referring to the SFR control registers that
control the 8051 microcontroller itself.
Indirect Addressing
 Indirect addressing is a very powerful addressing mode
which in many cases provides an exceptional level of
flexibility.
MOV A,@R0
 This instruction causes the 8051 to analyze the value of the
R0 register. The 8051 will then load the accumulator with the
value from Internal RAM which is found at the address
indicated by R0.
 For example, lets say R0 holds the value 40h and Internal
RAM address 40h holds the value 67h. When the above
instruction is executed the 8051 will check the value of R0.
Since R0 holds 40h the 8051 will get the value out of Internal
RAM address 40h (which holds 67h) and store it in the
Accumulator. Thus, the Accumulator ends up holding 67h.
Indirect
Addressing(cont’d)
 Indirect addressing always refers to Internal RAM; it never refers to
an SFR. Thus, in a prior example we mentioned that SFR 99h can
be used to write a value to the serial port. Thus one may think that
the following would be a valid solution to write the value 1 to the
serial port:

MOV R0,#99h ;Load the address of the serial port


MOV @R0,#01h ;Send 01 to the serial port -WRONG!!
 On an 8051 these two instructions would produce an undefined
result since the 8051 only has 128 bytes of Internal RAM.
External Direct Addressing
 External Memory is accessed using "External Direct" addressing.
 There are only two commands that use External Direct
addressing mode:
MOVX A,@DPTR
MOVX @DPTR,A
 As you can see, both commands utilize DPTR.
 In these instructions, DPTR must first be loaded with the
address of external memory that you wish to read or write.
Once DPTR holds the correct external memory address, the first
command will move the contents of that external memory
address into the Accumulator.
 The second command will do the opposite: it will allow you to
write the value of the Accumulator to the external memory
address pointed to by DPTR.
External Indirect
Addressing
 External memory can also be accessed using a form
of indirect addressing.
 This form of addressing is usually only used in
relatively small projects that have a very small
amount of external RAM. An example of this
addressing mode is:
MOVX @R0,A
 Once again, the value of R0 is first read and the
value of the Accumulator is written to that address in
External RAM. Since the value of @R0 can only be
00h through FFh the project would effectively be
limited to 256 bytes of External RAM.
Question 1
 Write a short program for the 8051
microcontroller that carries out the following
instructions:
 Loads the accumulator with the value 40h
 Loads R7 with 12d
 Copies the content of R7 to address 30h directly
 Loads the register R0 with 30h
 Indirectly moves the contents of 30h to reg B
 Indicate clearly the contents, at each stage,
of all memory locations and registers
involved.
Structure of Assembly
language
 Consists of a series of assembly
language instructions.
 Instruction consists of four fields:
[label1:] mnemonic [operands] [;comment]
 Label field allows the program to refer to a line

by name.
 Comment field must begin with a semicolon
Example of Assembly Program
ORG 0H ;start at mem loc 0
MOV R5,#25h ;load 25h in r5
MOV R7,#34H ;load 34h into r7
MOV A,#0 ;clear A
ADD A,R5 ;A=A+R5
ADD A,R7 ;A=A+R7
ADD A,#12h ;A=A+12
HERE: SJMP HERE ;stay in this loop
END ;end of asm source ;file
8051 Data Types and
Directives
 Only one type of data type – 8-bit
 It’s the job of the programmer to break
down data larger than 8-bits.
DB
 The DB directive is the most widely used data directive in
assembler.
 Used to define the 8-bit data.
 When DB is used, the numbers can be decimal, binary, hex
or ASCII formats.
 The only directive that can be used to define ASCII strings
larger than two characters.

ORG 500H
DATA1: DB 39H
DATA2: DB “2591” ;ASCII NUMBERS
ORG 518H
DATA3: DB “Computer Engineering”
Assembler Directives
 ORG: Used to indicate the beginning
of the address.
 EQU: Used to define a constant
without occupying a memory
location.
 e.g. Count EQU 25
 END: Indicates the end of the source
file.
PSW (Program Status
Word)
 Addresses D0h, Bit-Addressable
 The Program Status Word is used to store a number of
important bits that are set and cleared by 8051
instructions.
 The PSW SFR contains the carry flag, the auxiliary carry
flag, the overflow flag, and the parity flag.
 Additionally, the PSW register contains the register bank
select flags which are used to select which of the "R"
register banks are currently selected.
Example
 State the contents of the RAM locations
after the following program:
SETB PSW.4
MOV R0,#99H
MOV R1,#85H
MOV R2,#99H
MOV R7,#85H
MOV R5,#99H
Solution
 By default PSW.3 = 0 and PSW.4 =0; therefore
line 1 sets RS1=1 and RS0 = 0, thereby selecting
register bank 2.
 Register Bank 2 uses RAM locations 10H – 17H.
After execution of this program we have the
following:
 RAM location 10H has value 99H
 RAM location 11H has value 85H
 RAM location 12H has value 3FH
 RAM location 17H has value 63H
 RAM location 15H has value 12H
Stack in the 8051
 Section of RAM used by the CPU to
store information temporarily.
 Information can be data or an address.
 The CPU needs this storage area since
there are only a limited number of
registers.
How stacks are accessed in
the 8051
 The register used to access the stack is called the SP
(stack pointer) and is 8-bits wide (00h-ffh).
 When the 8051 is powered up the SP contains the
value 07.
 This means that RAM location 08 is the first location
used for the stack.
 Final location is 1F (20h -> used for bit- addressable
memory)
 Storing of a CPU register in the stack is called a
PUSH.
 Loading the contents of the stack back into a CPU
register is called a POP.
Pushing onto the stack
 The SP points to the last used location of
the stack.
 As we push data onto the stack, the
stack pointer is incremented by one.
 When you pop a value off the stack, the
8051 returns the value from the memory
location indicated by SP, and then
decrements the value of SP.
Example
 Show the stack and stack pointer for the following:
MOV R6,#25H
MOV R1,#12H
MOV R4,#0F3H
PUSH 6 ;push onto stack from R6
PUSH 1 ;push onto stack from R1
PUSH 4 ;push onto stack from R4
POP 3 ;pop stack into R3
POP 5 ;pop stack into R5
POP 2 ;pop stack into R2
Upper Limit
 Ram locations 08 – 1F used for the stack.
 If more than 24bytes of stack required,
then the SP must be changed to point to
RAM locations 30h-7Fh using the
instruction
MOV SP,#xx
 Also may need to shift SP if a given
progam needs register bank1,2 or 3.
Example
 Show the stack and stack pointer for the
following instructions:
MOV SP,#5FH

MOV R2,#25H
MOV R1,#12H
MOV R4,#0F3H
PUSH 2
PUSH 1
PUSH 4
Questions
 Write a simple program in which the value 55h is added five times.

 Show the stack and the stack pointer for each line of the following:
Org 0
MOV SP,#70H
MOV R5,#66H
MOV R2,#7FH
MOV R7,#5DH
PUSH 5
PUSH 2
PUSH 7
CLR A
MOV R2,A
MOV R7,A
POP 7
POP 2
POP 5
Program Flow
 When an 8051 is first initialized, it resets the PC to
0000h.
 The 8051 then begins to execute instructions
sequentially in memory unless a program instruction
causes the PC to be otherwise altered.
 There are various instructions that can modify the
value of the PC; specifically, conditional branching
instructions, direct jumps and calls, and "returns"
from subroutines.
 Additionally, interrupts, when enabled, can cause the
program flow to deviate from its otherwise sequential
scheme.
Loop and Jump Instructions
 Repeating a sequence of instructions a certain
number of times is called a loop.
 The loop action is performed by the instruction
DJNZ reg,label
 In this instruction, the register is decremented; if it is
not zero, it jumps to the target address referred to
by the label.
 Prior to the start of the loop the register is loaded
with the counter for the number of repetitions.
Example
 Write a program to clear the Acc, then add 3
to the accumulator ten times.

MOV A,#0
MOV R2,#10
AGAIN: ADD A,#03
DJNZ R2,AGAIN
MOV R5,A
Question
 Write a program to load the
accumulator with the value 10h and
then complement the Acc 700times.
(Hint: Try two separate loops to achieve
the overall of 700)
Solution
MOV A,#10H
MOV R3,#10
NEXT: MOV R2,#70
AGAIN: CPL A
DJNZ R2,AGAIN
DJNZ R3,NEXT
Other Conditional Jumps
Instruction Action
JZ Jump if A = 0
JNZ Jump if A ≠ 0
DJNZ Decrement and jump if A ≠ 0
CJNE A,byte Jump if A ≠ byte
CJNE reg,#data Jump if byte ≠ #data
JC Jump if CY = 1
JNC Jump if CY = 0
JB Jump if bit = 1
JNB Jump if bit = 0
JBC Jump if bit = 1 and clear bit
Example
 Find the sum of the values 79H, F5H
and E2H. Put the sum of the registers in
R0 (low byte) and R5 (high byte)
Solution
MOV A,#0 ;clear A
MOV R5,A ;clear R5
ADD A,#79H ;A=A+79h
JNC N_1 ;if no carry, add next
INC R5 ;if CY=1, increment R5
N_1: ADD A,#0F5H ;A=79H+F5H=6EH and CY1=1
JNC N_2 ;jump if CY=0
INC R5 ;if CY=1, increment R5
N_2: ADD A,#0E2H ;A=6E+E2=50H and CY=1
JNC OVER ;jump if CY=0
INC R5 ;if CY=1, increment R5
OVER: MOV R0,A ;now R0=50H and R5=02
Unconditional Jump
Instructions
 All conditional jumps are short jumps,
meaning that the address of the target
must be within -128 and +127 bytes of
the contents of the program counter
(PC).
 Unconditional jump instructions are:
 LJMP (Long jump) – 3 byte instruction
 SJMP (Short jump) – 2 byte instruction
CALL instructions
 CALL instruction is used to call a subroutine
 LCALL (long call) – 3 byte instruction
 ACALL (absolute call) – 2 byte instruction
 When a subroutine is called, control is transferred
to that subroutine.
 After finishing execution of the subroutine, the
instruction RET (return) transfers control back to
the caller.
Time Delay Generation and
Calculation
 For the CPU to execute an instruction takes a
certain number of clock cycles.
 In the 8051 family, these clock cycles are
referred to as machine cycles.
 We can calculate a time delay using the
available list of instructions and their machine
cycles.
 In the 8051, the length of the machine cycle
depends on the frequency of the crystal
oscillator connected to the 8051 system.
Time Delay Generation and
Calculation (cont’d)
 The frequency of the crystal connected
to the 8051 family can vary from 4MHz
to 30MHz.
 In the 8051, one machine cycle lasts 12
oscillator periods.
 Therefore, to calculate the machine
cycle, we take 1/12 of the crystal
frequency and then take the inverse.
Example
 The following shows crystal frequency
for three different 8051-based systems.
Find the period of the machine cycle in
each case.
(a) 11.0592MHz
(b)16MHz
(c) 20MHz
Solution
 1/11.0592MHz = period per oscillation
Machine cycle = 12x
= 1.085μs
 1/16MHz = period per oscillation
Machine cycle = 12x
= 0.75μs
 1/20MHz = period per oscillation
Machine cycle = 12x
= 0.6μs
Question
 For an 8051 system of 11.0592MHz, find
how long it takes to execute each of the
following instructions:
(a) MOV R3,#55
(b)DEC R3
(c) DJNZ R2,target
(d)NOP
(e) MUL AB
Solution
(a) MOV R3,#55 1x1.085μs
(b) DEC R3 1x1.085μs
(c) DJNZ R2,target 2x1.085μs
(d) NOP 1x1.085μs
(e) MUL AB 4x1.085μs
Delay Calculation
 A delay subroutine consists of two parts:
(a) setting a counter
(b) a loop
 Most of the time delay is performed by the body of the
loop.
 Very often we calculate the time delay based on the
instructions inside the loop and ignore the clock cycles
associated with the instructions outside the loop.
 Largest value a register can hold is 255; therefore, one
way to increase the delay is to use the NOP command.
 NOP, which stands for “No Operation” simply wastes time.
Example
 Find the size of the delay in the following program, if the
crystal frequency is 12MHz.

MOV A,#55H
AGAIN: MOV P1,A
ACALL DELAY
CPL A
SJMP AGAIN
DELAY: MOV R3,#200
HERE: DJNZ R3,HERE
RET
 What does the above program do?
Solution

Crystal Cycle
DELAY:MOV R3,#200 12
HERE: DJNZ R3,HERE 24
RET 12

Therefore, we have a delay of [(200X24)+12+24]x0.083μs =


402μs
Loop inside a loop delay
 Another way to get a large delay is to use a loop inside a loop,
which is also called a nested loop. E.g.
Crystal Cycle
DELAY: MOV R3,#250 12
HERE: NOP 12
NOP 12
NOP 12
NOP 12
DJNZ R3,HERE 24
RET 24
Time Delay=[250.(12+12+12+12+24)]x0.083μs +
(12+24)x0.083μs = μs
Question
 For a machine cycle of 1μs, find the time delay of the
following subroutine.

DELAY:
MOV R2,#200
AGAIN: MOV R3,#250
HERE: NOP
NOP
DJNZ R3,HERE
DJNZ R2,AGAIN
RET
Solution
 HERE Loop: (4x250)x1μs = 1000 μs
 AGAIN Loop: Repeats the HERE loop 200 times
i.e. 200x1000μs = 200ms
 The instructions “MOV R3,#250” and “DJNZ
R2,AGAIN” at the beginning at end of the
AGAIN loop will add (3x200x1μs) = 600μs to
the delay time.
 Total execution time ≈ 200.6ms (an
approximation since we have ignored the first
and last instructions in the subroutine)

You might also like